feature request Preset update cue stack update

Would there be a way to add a modifier to update preset that would travel the cue stack and update that change into the preset?

Example: 

Preset 1 contains Channel 1 at full and channel 2 is null.

Record cue 1,2,5, and 10 with preset 1.

It is decided to add channel 2 into preset 1, there is a modifier that will visit cues 1,2,5, and 10 to mark channel 2 as captured by the preset

This way, you do not need to traverse the cue stack to find each instance of the preset and manually reapply the preset.

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  • Here's the real world examples I just struggled with:

    Preset 100.1 Was a an interior look in the house, and preset 100.2 was the interior look in narration in the house.

    The Designer added a set of christmas string lights to the show after the show was written.  I wanted to update preset 100.1 with channel 554 at 75 and preset 100.2 with channel 554 at 50.  Because channel 554 was null when the cue was recorded it will not update into the cue stack.

    I ended up having to walk the cue stack of 600 cues to find each instance and recall preset on the cue. 

    Here's the way I envision being able to make the update happen:

    Goto cue 30 (Preset 100.1)

    Channel 554 at 75

    Channel 554 update preset 100.1 ((Some command to apply to all cues containing preset 1))  This command would update any cue connected to preset 100.1 with channel 554 data

    Using the idea of recast below, a bonus would be recast which I would define as update the parameter when null only or recast-absloute which would update the parameter with the preset even if it contains cue specific data.

    I get the idea with using query. It's an area I haven't mastered yet.  It's next on my list after getting presets mastered.  The idea of the modifier buttons in the update window will help when your programming and working with an operator in real time.

    Thanks,

    Tom

  • If there are some "more" Christmas string added, they maybe do something other strings do as well.

    So you can easily recallFrom or copy_to.

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