What are the benefits of a multipart cue as opposed to two or more normal cues carrying out the same functions?
Going back to an earlier post asking how to zero ML intensity while moving but restore on stop. Would a multipart cue be more suitable?
What are the benefits of a multipart cue as opposed to two or more normal cues carrying out the same functions?
Going back to an earlier post asking how to zero ML intensity while moving but restore on stop. Would a multipart cue be more suitable?
This looks very similar to the post below, and I think will help guide you in making the distinction between part cues and follow cues:
https://community.etcconnect.com/control_consoles/f/eos-family/32509/part-cues
Essentially, you want to create a follow cue to accomplish what you’re trying to achieve in the example. Multipart cues are mainly helpful for two things: having a single cue that does many things at the same time, but with different timing (eg, area light change on a time 3/5 while the cyc moves at a time 30); and for organizing information (eg, marking in part 20, or putting the fixtures that are on a custom curve into part 3).
This looks very similar to the post below, and I think will help guide you in making the distinction between part cues and follow cues:
https://community.etcconnect.com/control_consoles/f/eos-family/32509/part-cues
Essentially, you want to create a follow cue to accomplish what you’re trying to achieve in the example. Multipart cues are mainly helpful for two things: having a single cue that does many things at the same time, but with different timing (eg, area light change on a time 3/5 while the cyc moves at a time 30); and for organizing information (eg, marking in part 20, or putting the fixtures that are on a custom curve into part 3).
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