Suppose I make a change to a sequence, Qonly. That works fine, but the channels used in the Qonly will no longer track past the Qonly. Is there a way to make Qonly not impact the following cues? I can use a preset and it will track by changing the preset. What I would like is something like @Group-Cue that would set the values to the other cue. Any way to get that?
I would recommend putting blocks in where you want the console to stop tracking. All QOnly commands only control the command in the command line, but if you place blocks in then you will not have any issues…
Is it a channel with a level in the cue only? Do the channel(s) have move instructions in the q-only cue?
It you want to track it cue 1 to 10 you can do "channel X update cue 1 thru 10 enter" and it will…
Just do your updates in live, you don't even have to be in the cue (or any cue for that matter)
Get you manual values how you want them and update a range of cues
update 1 thru 15 cue only (if in tracking…
It you want to track it cue 1 to 10 you can do "channel X update cue 1 thru 10 enter" and it will ignore all move instructions between q1 and q10 and run over blocks.