Suppose I make a change to a sequence, Qonly. That works fine, but the channels used in the Qonly will no longer track past the Qonly. Is there a way to make Qonly not impact the following cues? I can use a preset and it will track by changing the preset. What I would like is something like @Group-Cue that would set the values to the other cue. Any way to get that?
I would recommend putting blocks in where you want the console to stop tracking. All QOnly commands only control the command in the command line, but if you place blocks in then you will not have any issues…
Is it a channel with a level in the cue only? Do the channel(s) have move instructions in the q-only cue?
It you want to track it cue 1 to 10 you can do "channel X update cue 1 thru 10 enter" and it will…
Just do your updates in live, you don't even have to be in the cue (or any cue for that matter)
Get you manual values how you want them and update a range of cues
update 1 thru 15 cue only (if in tracking…
Not sure what you're saying.....
Did you insert a Block?
Block will prevent values from Tracking. Remove the block and all is well.
Tracking mode will allow values to Track through. You can either set the console in Tracking Mode or use the Track button.
If you want channels 5-10 in Q9 to look like they did in Q8, you can: (5) [Thru] (10) [Recall From] [Cue] (8) [Enter]
Does any of that help?
No, there is no block.
Say channel 1 is at 60% starting in cue 1 and tracking through cue 10. I change it to 70% and it tracks thru cue 10. Suppose I change it to 50% Qonly in cue 2 , meaning it stays at 70% in cue 1 and 3-10. I now change it to 80% in cue 1 and want that to track thru to cue 3-10. It won't do it because of the change in cue 2. I want cue 2 to stay at 50%, but cues 3-10 to change to 80%.
RecallFrom is a manual operation, not tracking. If I change channel 3 in cue 3 Qonly, 4 in cue 4 Qonly it becomes tedious to do it with RecallFrom.
That's just the way tracking works- if you put a move instruction in the middle of a series of tracked values, then the tracking starts over from the new move instruction.
One way to get what you want- build your cues with intensity palettes or presets. Then the levels will always reference the palette or preset, even if you drop in a Qonly move instruction in the middle of the cue list..
This becomes very unwieldy if you have a lot of cues, though.
Am I on the wrong track here (!) If I'm in 'Cue Only' mode and want stuff to track when I save/update a early cue don't I use the [Cue Only/Track] button? Similarly if I'm 'Tracking' but go to an earlier cue and want to change only it and nothing downstream, use that same button again.
You are correct - the QOnly/Track key reverses the action (for that command only) from the tracking mode that you are in.
So if you are in Tracking mode, QOnly/Track will record your changes "cue only".
If you are in Cue Only mode, QOnly/Track will allow your changes to track.
This is not quite relevant to what Rick wants to do, which is to have a tracking value that is interrupted by a cue-only move instruction retain the link to the first move instruction.
If you're in Cue Only mode, the button is a Track button.
If you're in Tracking mode, the button is a Cue Only button.
but values will only track so far as that value remains unchanged. In your example, you'd need to update Q1 and Q3>Track. There is no way for the console to assume you mean otherwise. If it did what you say it should do, you could have Q348 be changed because channel 1 was also at 70%. There is no way for the software to know, so it stops when values change.
Oh right. Thanks for sorting that out Todd.
Even if there were a way to link to the previous cue before the Qonly, it would not be the same as tracking because the new value would be a reference to the old, not the actual value. A tracked value is the same value as the previous cue, not a reference to that value. Trace would not work if it were a reference. In order to get what I am looking for, the console would need to know the cue is stored Q-only and just ignore it for Tracking and Tracing purposes. That could be done, but then what about two consecutive cues, or three, or four...
I'll continue to use a preset to do this, which is my current solution. It means you have to update-all and need a preset for every place it's used, but it works. It is tedious and can get to be messy in complex strings of cues. I was hoping someone might have a better solution, but it looks like there is none.
I think we are either misunderstanding what you are trying to do, or you are missing something.
In a show where its set in tracking mode then if I want a single queue that does something and then I want everything back as it was, I can just record that one cue as Q Only and that means on GO it just goes back to the state prior to the Q-Only cue and changes I make to the cues prior to it track through - that is the function of a Q-Only. I use this often for say when I want the lights to go to a lower setting during playback of a video and then carry on exactly as before
I want Track and Trace to work when a cue has been recorded as Qonly in a tracking show by ignoring that cue. I can go back and make the scene a little bit brighter and it will trace to the end. If I have a Qonly somewhere it the middle, it prevents tracking.
Track is your friend. Trace is another good friend.
It's not a "Qonly in the middle preventing tracking".
You have a Q where the values are different. THAT is what is preventing tracking. That's a Feature. It prevents you from tracking one value throughout your entire show file.
There is no other way to know where to stop tracking, so the console stops it every time the value changes.
Q Only is not a "Thing", it's a "How".
My two cents to help me understand. If I'm "Cue Only" and change a early cue I have options; I can make the change and update [QOnly/Track] to carry my changes downstream. This ripple will stop when a later cue that had already been changed and was (on our ELE2) auto Blocked. If I want to ripple past it I could; delete the block (before changing the earlier cue). If I want it to stop the ripple downstream I could insert a block.
I would recommend putting blocks in where you want the console to stop tracking. All QOnly commands only control the command in the command line, but if you place blocks in then you will not have any issues with your fixtures tracking through to cues you do not want.
It you want to track it cue 1 to 10 you can do "channel X update cue 1 thru 10 enter" and it will ignore all move instructions between q1 and q10 and run over blocks.
update 1 thru 15 cue only (if in tracking mode)
or update cue 1 thru 5 + 7 + 9 + 24 cue only (tracking)
if you're in cue only mode just update enter.
This will also update through blocks.