[bug] Cannot change virtual intensity home value in patch with WwCw LED fixture

Earlier today I tried to create a multicell fixture from WwCw LED cells, but found that I could not change the home values for the cells' virtual Intens from zero.  This seems to be blocked for the generic WwCw LED fixture type entirely, whether multicell or not, and whether I used the one from the library or created it from scratch.  Is that intentional?   It would be very useful to make simple multicell fixtures from the basic building block fixtures like WwCw LED, and being able to set the default intensity full for the cells is an important step.

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  • since you're not creating a new fixture type that has master and cells you can't change the dependency setting ("mastered cells") which would set the cell intensities to full. but you can easily use the home preset to set your cells' intensity to full.

  • The "mastered cells" setting could be changed, but it had no effect, so maybe that's a bug-within-the-bug making the user think it was doing something.

    The same behavior occurred whether the fixture was mastered or not--in a simple WwCw fixture, you cannot set home for virtual intensity to anything but zero.  But for other types of fixtures with virtual intensity, eg RGB, you can, and that different behavior is what threw me and smelled buggy.

    I considered using a home preset but it's not a great solution for the use I had in mind

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  • The "mastered cells" setting could be changed, but it had no effect, so maybe that's a bug-within-the-bug making the user think it was doing something.

    The same behavior occurred whether the fixture was mastered or not--in a simple WwCw fixture, you cannot set home for virtual intensity to anything but zero.  But for other types of fixtures with virtual intensity, eg RGB, you can, and that different behavior is what threw me and smelled buggy.

    I considered using a home preset but it's not a great solution for the use I had in mind

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