Why does the first Go on a cue list include an Assert?

I hate when I have manual data that gets lost when pressing Go on a cue list. I want to be able to have a Cue list in my show that has no effect at all on anything other than a specific channel. Is this even possible?

Thanks!

Parents
  • this will not make a difference in your situation right now, but it's still important to note: it's not the first cue that has an assert.

    you're using probably Go From Last = Wrap? this is an out-of-sequence command which (like all other OOS commands) triggers the assert behavior.

    some other examples are:

    GoToCue
    Back
    Link

    instead of Go From Last try using
    Cue <last cue> Link <first cue> Loop 0 Enter

Reply
  • this will not make a difference in your situation right now, but it's still important to note: it's not the first cue that has an assert.

    you're using probably Go From Last = Wrap? this is an out-of-sequence command which (like all other OOS commands) triggers the assert behavior.

    some other examples are:

    GoToCue
    Back
    Link

    instead of Go From Last try using
    Cue <last cue> Link <first cue> Loop 0 Enter

Children
Related