macro activate submaster

I want to make a macro which activates a bumpbutton of a submaster (like before with the express) I've made the effect and put in on a subfader and works. I also made a macro which activates the bump button of the submaster and put the macro in a cue.

I don't know why the macro is not working when I press the go button. The macro information only gives "SubDown SubUp"

The idea is to start an effect in one cue and 10 cues later deactivate the effect.

 

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  • I believe that as Ion is a move fade desk, the effect will track thru till you give it a command to stop.

    I just did this on our Nutcracker which is an ASCII file imported from an Emphasis/Express, as a fireplace flicker in series of cues.

    I had to do a re-write of the effect as I had done it as a cue activating a macro that recorded a Go on the bump button of a subroutine on a submaster, which doesn't read in the ASCII import.

    It was simple to re-write the basic effect, apply it to a cue and have it run, then fade out a number of cues later.  I avoided all the Macro, Submaster, stuff. I believe I might have written a "Ch XX thru XX, Effect 1, Record Cues X thru X", or some such, but it was very easy to apply.

    Steve B.

     



    [edited by: Steve Bailey at 2:56 PM (GMT -6) on Tue, Dec 8 2009]
  • Correct - if you start an effect in Cue 10 and want it to run until Cue 16, just don't give those channels any new data (moves, levels, etcetera) in the cues. The effect will track through until you stop it. If you do have unwanted moves, using [At] [Enter] in Blind is probably the easiest way to remove them.

    Let us know if you have problems-

    -luke-

  • Thanks for the info. Good to 've been told again that it is a move fade desk. I still have to get used to it.

    But I also found a different way: execute another cue list with the effect one this one. I did not have to change all cues just make the extra cues

  • If I do it according to your method, I can not give the channel with the effect a different fade time. Normally a channel can be given a different fade time than the rest of the channels in the cue. If I give the channel the effect-value I cannot give it a different fade time, I discovered. A pity, because I liked the new method. Now I do it with a 2nd  cuelist with 2 cue's: 1=effect on; 2=effect off. That is also a lot easier than before.

    Thanks Edwin

     

  • Discrete timings do seem to work for channels running effects. What type of effect are you using?

    There are a couple of other options for timing here:

    1) You could place the channels running the effect into a second part of the cue, then give that part a different time.

    2) You can modify the Entry/Exit times of that specific effect. In the effects editor click on the Entry or Exit Time fields and insert the fade in and out times you require. Note this is now the time this effect will use wherever you apply it. To restore to Cue/Sub time just click in the field again and hit Enter.

     

    Let us know if you have any other questions

  • To answer your question: it is a normal step-based effect. But maybe it is because I need to prgram the fade out time in next coming cue. I don't know. 

    The methodes you advice, i thought of too, but than i have to record a part again or make the effect entry or exit time non-changable.

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