I'm sure I'm missing something obvious, but how do I flag a palette to make it universal/global?
I'm sure I'm missing something obvious, but how do I flag a palette to make it universal/global?
By Type palettes will do what you want.
Patch one instance of each fixture you'll be using, then record your palettes using {By Type}.
When you add additional fixtures of the same type later, they will use the default values from the channel you recorded in the By Type palette.
Just be aware that if you re-record the By Type palette and include the new channels in it, the new channel values will be stored as discrete values in the palette and won't apply to all fixtures of that type.
-Todd
By Type palettes will do what you want.
Patch one instance of each fixture you'll be using, then record your palettes using {By Type}.
When you add additional fixtures of the same type later, they will use the default values from the channel you recorded in the By Type palette.
Just be aware that if you re-record the By Type palette and include the new channels in it, the new channel values will be stored as discrete values in the palette and won't apply to all fixtures of that type.
-Todd
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