Universal Palettes

I'm sure I'm missing something obvious, but how do I flag a palette to make it universal/global?

  • It sounds like you're wanting to record palettes as "By Type"- this is a softkey option that is available when recording palettes.

    From the Eos_Family_v1.9.5_Operations_Manual_Supplement_revA.pdf :

    {By Type} Palettes
    By Type palettes are created with 'default' channels which contain values that can be assigned to
    any other channel within the same fixture type. By Type palettes can also contain discrete channel
    values.
    By Type palettes will display a ‘T' in the lower corner of the direct selects. A ‘+' will display after the
    ‘T' if there are channels stored with discrete data.

    Storing a By Type Palette
    If {By Type} is used when recording, the lowest number channel of each fixture type will be the
    default channel. Generally, when storing by type palettes, you will want only one channel of each
    fixture type in use. Any additional channels in that fixture type will be recorded with discrete data.

     

    Hope this helps-

    -Todd

     

  • EDIT: Thanks Todd!  Looks like we simulposted!

    If you're looking for a "palette that stores data of all categories" you might be looking for Presets.

    Palettes are limited to storing data of their type -- Intensity, Focus, Color, OR Beam data.  

    Presets are what I believe you're looking for -- it can store all four categories of data, including references to palettes.



    [edited by: Hans.Hinrichsen at 1:47 PM (GMT -6) on Tue, Apr 5 2011]
  • Sorry - I was speaking grandMA. I'm looking for a way to record palettes for moving lights that will apply to any movers of that type that are added to the patch later.

  • By Type palettes will do what you want.

    Patch one instance of each fixture you'll be using, then record your palettes using {By Type}.

    When you add additional fixtures of the same type later, they will use the default values from the channel you recorded in the By Type palette.

    Just be aware that if you re-record the By Type palette and include the new channels in it, the new channel values will be stored as discrete values in the palette and won't apply to all fixtures of that type.

    -Todd



    [edited by: tdrga at 2:07 PM (GMT -6) on Tue, Apr 5 2011]
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