Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Notes on Effects

    • 0 Comments
    it would be nice to add notes to StepBased and Absolute Effects
  • Softkey Augment3d Patch

    • 1 Comment
    Hi, Would it be possible to have softkeys for Orientation, Beam Angle, Shutters and Beam Angle as there is one for Position already? This is specific to Augment3d patch and I believe will be useful for making macros for this.
  • Learn time/ tap rate question

    • 0 Comments
    Hello Is there a way to using learn time(tap rate) function on multiple effect at the same time? For example, I got several effects running at the same time, How can I use the learn time/tap rate function to control their bpm at the same time rather...
  • Channel break separator for multi-parameter fixtures in Table view.

    • 2 Comments
    One minor "bug" for me has always been with multi-parameter fixtures when viewing channels in "Patched" Flexi-mode. For normal tombstones, if you patch channels 1 thru 5 and then your next channel is 11, there is a divisible line break making it obvious...
  • Patch - Multicell Fixture: Provide the same functionality that was included in v2.8 and v2.9 with regards to patching multi-cell channels using non multi-cell fixture types

    • Coming Soon on
    • 1 Comment
    This reduced functionality is not listed on the known bug list or mentioned on the current or previous build documents, so this appears to be working as intended. Example: {Patch} Channel 100 {Type} [Fixture Type A] (not a multicell fixture type...
  • Augment3d Position and focus

    • 1 Comment
    Hi, are there any plans to do copy to, move to, and/or recall from for the position and focus of lights in Augment3d? Or, are there any plans to change position and focus by pressing and holding the increment/decrement buttons?
  • Ability to switch/determine which NICs are used by Eos/Augment3d

    • 0 Comments
    Hi there! I’d love an easy and intuitive way to determine which NICs are used by Eos/Augment3d in a multi-console, tethered, and wireless networks.
  • Expose Connector Indicator While In Patch

    • Under Review on
    • 0 Comments
    It would be nice to be able to see the orientation the fixtures are in while positioning in patch too. Thanks, Tyler
  • Recall Coordinates

    • Coming Soon on
    • 2 Comments
    It would be easier to add fixtures if there was a recall function in patch. 4 Coordinates Recall From 5 Or 4 Cooordinates X Y Recall From 5
  • Feature Request: Magic Sheet Text Field/label Bounding Box Option

    • 0 Comments
    I've saw requests in the past for Wrap Text in MS in the past, and I know you can currently do it by copying wrapped text from a text editor (nomad); so this may have already been discussed.It would be helpful if there was a checkbox option for each Text...