Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Patch > Augment3d > Gobo Rotate - add a Mirror flag

    • Under Review on
    • 0 Comments
    Add a mirror flag so that a gobo image can be mirror reflected to match whatever is actually being projected on stage. I notice that b315 includes a Beam Edge parameter, which is presumably going to control image sharpness but isn't yet implemented...
  • Disabling Output of Channels in Patch

    • 4 Comments
    Hi, it would be great to be able to disable channels without unpatching them. This would allow users to work with smaller portions of a large showfile, in my case, programming LED's in scenery via a Gadget II before loading the show onstage. This could...
  • Alert time improvements

    • 0 Comments
    A few improvements that could be made with the alert time functionality: Alert time on RFR apps - really helpful when having to run around and activate cues at the same time Larger alert time timer - it can be difficult to, at a glance, see how...
  • Add colors to cues

    • 1 Comment
    I would really need color coding for cues! Between the regular ones, the follows, the qlab triggered, the fx, the parts, etc. It would really help out. Thanks
  • More detailed FaderConfig

    • Planned for Future on
    • 2 Comments
    It would be nice if you had more opportunities to change your fader configurations. So on a Gio or Ti, you have 10 Fader with each of them 3 buttons. For example: I want to have the opportunitie to say that the button on the really bottom is a go button...
  • Feature request: Allow numbering of subs into the thousands

    • 2 Comments
    I really want to have a sub 2000 that controls channels 2001-2010. and a sub 1100 that controls all my Hippo layers starting at 1101. Subs are the only target that don't allow numbers above 1000 right? Keep the limit at 999, fine, but give us more flexible...
  • Display Executed Target Labels in Cue List View

    • 0 Comments
    Is it possible to have a drop down of something if I hover over an executed macro in a cue? Eg. Cue 1 executes macro 1000 - if I hover over the macro in external links could it display the label? This would be uber useful!!
  • Highlight - Key as better Shortcut on Nomad

    • 2 Comments
    Hello, not realy my idea, but i will post it. shortcut \ for highlight can't work On non-engl Keyboard sets, [Highlight] is only excessible via the Virtual Keyboar. An idea could be to make the Shortcut [alt]+[H] to trigger the Highlight Function...
  • Augment3d Conventional Focus using Encoders

    • 0 Comments
    In Augment3d, it would be really great to be able to focus the conventionals using encoders for pan, tilt, shutters, etc just like focusing a moving light.
  • Export Augmented 3D Model and Fixture Layout

    • 0 Comments
    It's really great to be able to build spaces in Augment3D especially when using VW2023 but it would be really handy to be able to export some sort of file, even a mesh to be able to draw over in VW and/or CAD. Being able to import is great it would be...