Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Tilt "hinge" at the yoke of a conventional fixture

    • Planned for Future on
    • 3 Comments
    Hi, When tilting conventionals I noticed that the tilt axis is behind the cap. Basically at the C-clamp instead of being at the point where the yoke meets the body. Could this be a future fix? Thanks!!
  • Shutters for conventionals - add gate/barrel rotation.

    • Planned for Future on
    • 2 Comments
    Or extend the range of movement. I've got a couple of cuts that I can't quite match. tt2
  • Gobo Selection in patch/ Shutters option in "live" aim

    • Planned for Future on
    • 1 Comment
    First, in patch database, the ability to select gobos similar to gel. i.e. G294 for Gam 294 instead of by name. I know my gobos more by number than by name. Second, currently the only way to manipulate the shutters is through patch/ Augment3d/ shutter...
  • Timing Disable Button Mode for Subs

    • 1 Comment
    It would be nice to have a mode for bump buttons that ignores the timing of the bump button and snaps on and off when pressed and released. The reason I suggest this is to save space on my fader wing. Right now, I like to have even/odd bumps for busking...
  • Position assignment in patch

    • 0 Comments
    I've only just really started playing with Augment3d properly but the thing I've discovered to be taking the most time is getting my conventional fixtures into roughly the right positions (more so for front of house positions). Unlike with moving lights...
  • Scaling of grouped Objects in Magicsheets

    • 0 Comments
    Hello, it would be nice to be able to also scale groups of objects in a Magicsheet instead of only being able to rotate them. For example given the case that a Magicsheet symbol which consist of multiple parts, such as body, scroller and barndoor, has...
  • Use Console DMX outs as DMX ins

    • 0 Comments
    Just like the ETC Gateways, it would be nice, if you could use the consoles DMX outputs as Inputs as well and also map the DMX channels to sACN output channels, just like you can in Net3 Concert.
  • Flip focus could update shutters and gobo/animation index when swapping from a positive to negative tilt or vice versa

    • 0 Comments
    In short the output beam relative to the stage could be preserved when using the focus flip tool to invert the current tilt. This would be useful when ensuring that a positive tilt is used in successive cues to avoid extreme focus movements. Parameter...
  • Console Buttons on direct selects.

    • 1 Comment
    so one doesnt have to build a magic sheet with some commonly used console buttons. might be handy for an nomad user with touchscreeen. Thanks for your time.
  • Augmented3D Only - Invert Pan/Tilt

    • 2 Comments
    There needs to be a pan and tilt invert option for Augment3D only (the same way you can invert the pan/tilt visuals in moving light display) The issue I had this past week, is that I tried to add Augmented to the show after we already started writing...