Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Feature request: Separate Pop-Up Magic Sheets for separate workspaces.

    • 2 Comments
    Often when working with multiple monitors, we dedicate some workspaces to specific tasks. It would be useful if we could specify a different magic sheet for each workspace that we could customize to utilize that particular workspace most efficiently.
  • Pixel Map X Augment3D

    • 0 Comments
    Since MVR, we are able to import XYZ of fixtures into Augment3D, From A3D , we are able to "export" the fixtures position to Magic Sheet / Pixel Map etc. Can pixel map include Z axis based from Fixture/A3D , The preview of Pixel Map could be orbital...
  • Auto-populate Virtual Hue/Sat parameters on Fixtures with 1931 CIE x y Profiles

    • 2 Comments
    There were a ton of feature requests to connect a fixture's native x y values to the color picker over the past few years and I'm so happy that finally happened within the past year or so (I think v3.0 and up?). However, I believe the color engine's capabilities...
  • Position assignment in patch

    • 0 Comments
    I've only just really started playing with Augment3d properly but the thing I've discovered to be taking the most time is getting my conventional fixtures into roughly the right positions (more so for front of house positions). Unlike with moving lights...
  • OSC-widgets for magic sheets

    • 0 Comments
    An OSC-input viewer with filtering-options would be great. Some visualization-options, buttons, faders, etc would be even better.
  • [Copy To] {Invert focus}

    • 2 Comments
    I find myself often making focus fans on groups of fixtures that are mirrored symmetrically. It would be useful if there was a softkey extension to invert the focus when copying values while creating focus pallets. I would propose it as 2 keys: {Invert...
  • Timecode Mute

    • 0 Comments
    When going through a cue range and adding follows to make it callable for a human in the event of a timecode failure, it would be great to be able to keep the timecode on a cue but have it 'muted'. This would also be useful for when a cut is made and...
  • Shutters for conventionals - add gate/barrel rotation.

    • Planned for Future on
    • 2 Comments
    Or extend the range of movement. I've got a couple of cuts that I can't quite match. tt2
  • Effect controls in ML controls

    • 0 Comments
    We have rate and size on the physical encoders, but what about boards that don't have physical encoders? Would be nice to also have rate and size in ML controls so that they could be adjusted more easily.
  • Rename Effect "Trail" to "Distance"

    • 0 Comments
    Without reading the manual (and even when you do) the word "Trail" in the context of Eos effects is very easy to misunderstand. Almost everybody seems to understand this word as the trailing (comet effect) of an effect. "Trail" does however control how...