Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Password/4-digit pin protection to lockout console

    • 1 Comment
    I know this is something along the roadmap somewhere, but I haven't seen it listed in the new feature requests feed and figured it should be moved here as well. We'd love to see password or 4-digit pin-style protection ability for eos consoles. Regarding...
  • Ability to see Presets in A3d just like Palettes

    • 0 Comments
    I recently discovered if you look at Focus, Beams, Col pals in blind, in an A3d display, you can see a visual representation of the palette. It appears to turn the virtual intesntiy to full temporarily just inside a3d so you can see those attributes....
  • iRFR Encoders Should Work in Blind

    • 0 Comments
    In Blind, iRFR Encoders should display their blind values, not live values.
  • World position/rotation values in Patch

    • 0 Comments
    When looking at the Augmnet3d tab in Patch, I would like a way to switch between seeing nested XYZ values and World XYZ values, without having to switch to the Augment3d Edit tab.
  • Scenic Element Movable - Add the ability to have the Size X Y Z dimensions of an object saved in cues

    • 4 Comments
    Scenic Element Movable Could you add the ability to have the Size X Y Z dimensions of an object saved in cues, or at least changes to those dimensions? This would be useful for representing ( in Augment3d ) opening house curtains part way, or...
  • Feature Request: Option to make auto mark mark earliest

    • 2 Comments
    In most cases, moving lights could move to its position, but automark forces it to the cue before the change happens. It would be great to have the option to make the move as early as possible.
  • Pixelmap ability for any attribute

    • 1 Comment
    With the new "Create pixelmaps from..." tools in 3.0, it would be awesome if you could quickly create a pixelmap of a moving light rig, and then select what attribute you would like the pixel map to manipulate when playing a video. For instance using...
  • Encoder Mapping Parameter Copy & Paste

    • 1 Comment
    I'm really excited about Encoder Mappings; currently we can copy paste the Encoder pages, it would be great if we could also copy paste the individual encoder parameters. My preference is to have Thrust A > D on Shutter Page 1 with Angles on Page 2, and...
  • Ability to record the values/position of faders into a cue.

    • 0 Comments
    Hi Currently working on an Eos based working light system with a magic sheet interface. I propose being able to record the fader position into a cue as well as the values of the units involved. This would allow some of the working light "states" to...
  • Scenic Element that is scalable

    • 3 Comments
    Hey there, I would like to be able to scale objects with scenic elements. There is a curtain assigned to a scenic element. Would be great to fade between "closed" (normal) and "opened" (scaled in Y to be thin). I hope this explaination is understandable...