Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • New Filter Mode: Auto Filter Merge Cells

    • 0 Comments
    I'd like to be able to have the console sutomatically adjust the filtered view based on fixture data. This would simplify at-a-glance understanding when working with many different fixture types, or fixtures with many attributes. The way this would...
  • [recall from]/[copy to] to work for focused conventionals

    • 0 Comments
    Nowadays often the case is that you, during a revival or festival, replace a conventional tungsten or LED fixture with a movinglight. As you can in patch click to focus for conventionals, there must be a virtual XYZ target for them hidden somewhere...
  • Record To Show Cuelist Before Pressing Enter

    • 2 Comments
    Currently if working on a cuelist >1, going: RECORD CUE 1 ENTER will change the command line to RECORD CUE 2/1 ENTER (or whatever cuelist) but only AFTER you press enter. It'd be great to have a visual confirmation of the cuelist to be recorded...
  • Partitions and Groups: Absolute Selection Mode

    • 1 Comment
    When using partitions (and groups as cue list filters) it almost would be preferable for the selections to be absolute and not react to changes in patch. So often, we'll add a channel here, or move this channel to there, and now my partitions and filter...
  • Flexi View by Palette

    • 1 Comment
    Would love to be able to set a channel display to show channels that are active in certain palettes/presets. Example- I'm looking to track fixtures in specific focus palettes whilst active. I could continually query, but of course that's an extra step...
  • Dimable Macro Buttons

    • 1 Comment
    Hey, There are only one desk currently, that is not legacy, but still i love to have the Macro Buttons on them Dimable. Because when everything is very dark the are blinding like Hell. My work around is a pice of Gray Filter #211 But then i have not...
  • Pixel Mapping Content Grayscale/Virtual Intensity

    • 0 Comments
    Copying this old post over here as requested by Moderators When pixel mapping the gifs/movs on a virtual layer, is it currently not possible to make it only playback in grayscale Example, I to use FIP 169 on some RGBW pixel fixtures, but it...
  • Keyboard shortcuts for camera views

    • 0 Comments
    In most 3D softwares, there's keyboard shortcuts for switching from top, side, right, etc. views. It's clumsy trying to navigate around when I can't quickly access the top view. Check out the Blender keyboard shortcuts. Maybe they need to be CTRL+[#]...
  • Order objects in Augment3D Hierarchy

    • 0 Comments
    When importing channels, the channels are not organized numerically. They're kinda all over the place. It would be great to have some sorting options of the items in the hierarchy Example of unsorted channels
  • Trigger cues or macros based on fader position

    • 0 Comments
    This is a bit of an odd request perhaps, but it's implemented in at least one console I know of and I found it useful in a recent project so hacked it together using OSC but it would be good to be able to execute cues (or macros or presets I guess) based...