Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Query for Fixture Selection in A3D Edit

    • Under Review on
    • 2 Comments
    Hi there, Is it possible when in A3D Edit mode to query fixtures by type? If not, could it be so? Thanks!
  • Add in patch copying to part channels

    • 0 Comments
    In patch chan 82 part 1 <copy to > chan 82 <part> gives Error: Syntax error I would have expected to be able to duplicate a fixture on a channel.
  • Implicit OSC Timecode Output

    • 0 Comments
    As part of the implicit OSC output, include the timecode of the cue, if applicable
  • Select All Effects Softkey In ESD

    • 0 Comments
    Hey guys, I like using the ESD for editing effects in live, but if I have several effects running at once and I type [effect] on the command line there’s no easy was to select all live effects at once. Instead I have to type in the number of every...
  • Manual Effect Data - Manual Channels Flag

    • Planned for Future on
    • 2 Comments
    Having an effect on a channel that is manual I think should post a "Manual Channels" flag in the live display. This includes manual data in the Effect Status Display. Thanks!
  • Add "Field Angle" as an MVR option

    • 0 Comments
    When importing from an MVR file (specifically from Vectorworks) you are locked into Beam Angle as the field that aligns to the Augment3d Beam Angle. But in Vectorworks language, that should really be field angle. Would love the option to choose either...
  • Constants in absolute effects

    • 0 Comments
    Currently I can assign a variable as a timing for an absolute effect but if I do so I can no longer adjust the cycle time of the effect. I would like to propose the idea of a constant for timing that can be defined and is unchanged if I change the cycle...
  • Fade Area at the edge of Zones in Augment3d

    • 2 Comments
    A 'fade out area' for Augment3d-Zones would be great. You could set it to a specific distance, so a beam that touches the zone fades from it's current intensity to zero as it moves further into the zone.
  • SPECTRO !

    • 0 Comments
    About spectrometers – I’m pretty into the InLicht ULTRA . Super solid tool, straight-up connected to its app, no endless menu diving. The CEO is great, the product is simple and works. Basically just the sensor + app, nothing overcomplicated. Anyone...
  • Effect on Parent or Cells attribute

    • 0 Comments
    While there are ways to get this result it would be nice if Effects could have an attribute toggle to only apply the effect onto the Channel selection Fixture Parent only, or onto the Channel selection Fixture Cells only. Default behavior would be current...