Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Circuits in fader

    • 4 Comments
    hello, would it be possible to make it so that we can assign a channel to a fader, and that the fader follows the level of the channel during the restitution? it would be super useful to use the motorized faders thanks a lot
  • advanced features when changing fixture types - filling gaps in pallettes/presets/cues

    • 0 Comments
    If one is touring or a play comes to your venue but was built on another rigg it´s nice to just unpatch your original show, change fixture types to the ones that are actually used and patch them in. What happens at that point is that all your pallette...
  • Query Query

    • 0 Comments
    What if Query Query acted like select active, so it would filter to non-sub channels. IE: Query Query @ full would grab all chans at full filtering out the chans getting their value from a submaster.
  • Keyboard shortcut or macro command to show/hide pop up ML controls

    • 1 Comment
    A quick way to show and hide the pop up ML controls menu for those who struggle to find the mouse cursor on our non touch screen monitors like myself.
  • Cue Time x Replace With y

    • 0 Comments
    We would like a feature to be able to select a range of cues and take any that are x and replace with y. Example: Cue 1 time 4.9, Cue 2 time 3, Cue 3 time 4.9, Cue 4 time 9, Cue 5 time 4.9 Syntax: Cue 1 thru 5 time 4.9 Replace With 8 Result: Cue 1 time...
  • Export vector based magic sheets as true vector based SVGs (including imported svg elements)

    • 1 Comment
    For years, Eos has rasterized magic sheet elements that were imported prior to exporting them. IE, if you import an SVG floorplan, when you export the MS as a SVG, all your Eos symbols and text will be vectors, but the floorplan will export as a raster...
  • Sending OSC command to designated ports

    • 1 Comment
    It should possible to send an OSC command, e.g. of a Magic Sheet to a designated and configured ports. Some examples: udp:8001:/opta/relay=1 tcp:4707:/opta/relay=0 It would helpful to it with magic sheet command buttons also with String execution...
  • Absolute Groups

    • 0 Comments
    Whenever a channel is added to or moved in patch, it can affect Group selections. It would be a helpful convenience thing to be able to designate a group as a set range, no matter what happens in Patch. I usually use Groups as Cue List filters, so I...
  • add ENABLE/DISABLE XYZ and FLIP in macro editor

    • 0 Comments
  • Keyboard shortcuts for camera views

    • 0 Comments
    In most 3D softwares, there's keyboard shortcuts for switching from top, side, right, etc. views. It's clumsy trying to navigate around when I can't quickly access the top view. Check out the Blender keyboard shortcuts. Maybe they need to be CTRL+[#]...