Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • In Augument3d function Distribuite / aligns x placement fixture

    • Planned for Future on
    • 3 Comments
    hi, this function would facilitate the positioning of fixtures, for example on a circle .. a bit like in the magik sheet array, distrubuite H o V, align rotation ecc ecc. regards Giovanni
  • Magic Sheets: Reference Data Displays Associated Icon

    • 0 Comments
    With magic sheets having more finite control of target types available, it would be cool to also be able to link an icon to those targets: two use cases come to mind. More and more, we're giving follow spot operators a heads-up display of some kind...
  • Do Not Show Flash in Command History

    • 0 Comments
    Flash On Flash Off is not a useful thing to post to the command history. Certainly not every time I flash the same channel. It scrolls the actually useful information out of sight. I don't want to see it at all, but if we must, just show it once or "Flash...
  • User Setting - Disable SC Learn by Default

    • 1 Comment
    Probably for User Settings, but possible for System Settings: The ability to set the default behavior for Macro SC Learn to be either disabled or enabled by default. Unless I'm overlooking something, it always default to SC Learn Enabled. And while...
  • Pixelmaps

    • 0 Comments
    Missing snakewise as option to address pixels. Many of my led matrixes are manufactuered in a snakewise pattern. But this option is missing in the configuration options for pixelmaps.
  • OSC Integration

    • 6 Comments
    So, I just worked on a project with a large turning scenic element. The automation output OSC positioning which was then connected to BlackTrax, so that projections would auto-keystone, fade in and fade out based entirely on the OSC data. While a Channel...
  • Direct Selects Banks should not reset with every increase/decrease of the number of Banks

    • 3 Comments
    Currently when you increase or decrease the number of Banks of Direct Selects in a Tab, it changes the row/column count of all Banks to be the same to either 3x10 or 3x5. It does this regardless of whether your Banks of Direct Selects have all different...
  • Proportional Change on +%/-%

    • 0 Comments
    I often find the changes I need to make to a channel's level are more related to its current level, than an absolute percentage change. I'd like to be able to set my +% button to /200 (double the channel's current value), and my -% button to /70.7 (sqrt...
  • Index ML Gobo Wheel To Sync Augmented and Reality

    • Planned for Future on
    • 1 Comment
    Would it be possible to have a feature to index the Gobo wheel of movers to align reality and Augmented if the Gobos haven’t been loaded straight? Maybe use the Gobo rotate field in patch under augmented tab to populate a list for each wheel space to...
  • VW Focus point to Console Focus Palettes.

    • 0 Comments
    Is there a way to make the focus points created in VW work as moving light focus palettes? Correct me if I am wrong but it seems like at the moment the VW focus points are only used for conventional focus..