Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Add new palettes Shutter / Image / Form

    • 0 Comments
    Hi, it would be amazing to have new palettes! Keys already exist on the desk. Maybe a shortcut like [Beam Palette] + [Shutter] = Shutter Palette These palettes could be nested in Beam Palettes? Like MA Lighting
  • Bring MH gobo icons in to beam palettes

    • 0 Comments
    When you populate beam palettes with gobos from moving heads, can the icons that already exist in the head file be applied to the palette? Automatically or via button somewhere.
  • Datapool + User

    • 2 Comments
    An option for single or multi-user environment to be able to store Palettes , Macros , Snapshots, Partition in a separate pool that can be imported/exported. To have more characteristics for user/programmer when they come into a venue or is in a multi...
  • If you submit say 20 new bug reports that get an EOS number you get a free TK10

    • 1 Comment
    Just an encouragement to submit reports
  • Add "Field Angle" as an MVR option

    • 0 Comments
    When importing from an MVR file (specifically from Vectorworks) you are locked into Beam Angle as the field that aligns to the Augment3d Beam Angle. But in Vectorworks language, that should really be field angle. Would love the option to choose either...
  • Allow Queries Without Executing The Selection

    • 0 Comments
    Small annoyance, but I'd love to be able to (for example) Query Dark Moves @ Enter as one command instead of executing the query and then the command.
  • User select Active/Standby highlight

    • 0 Comments
    At present the active Que is highlighted in Orange - the next Que is not highlighted In my head the most important Que is the one coming up - could the two displays be user selectable as to being normal/bold and what colour they are ? [This would...
  • Alert Timing OSC Support

    • 0 Comments
    Hello, It would be a huge help for Nomad users and Companion users to have Alert Timing sent over OSC. For productions that want the structure of a Time-code show but need the flexibility of manual cue control, Alert Timing is amazing. Adding the ability...
  • Prohibit user from advanced merging past target limits

    • 2 Comments
    My venue had a crash of the console caused when doing an advanced merge. The merge was passed the bounds of the target limits. In this case it was: Submasters: Start 900, End 999, Target 1000 When a user attempts to merge past a targets limit...
  • Master Lock OSC Disable.

    • 0 Comments
    When a master is locked OSC should show as not enabled or with an asterisk in tab 2. Or! even better, enable and disable OSC when master is locked as a setting!