Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Pan / Tilt unlimited in A3D

    • 0 Comments
    Hey there, "never ask, never get"... in Augment3d there seems to be no way to show a fixture rotating unlimited. I would like to have such functionality. For more information about my specific issue, have a look at this post: https://community.etcconnect...
  • Submaster property that will ignore [StopEffect]

    • 0 Comments
    As a (frightfully common) example, haze is run from a submaster with an effect. I'll put the sub up and forget about it and off we'll go cueing. Hours later we'll get to the cue with the simple request "and here all the effects will stop." Easy enough;...
  • Macro Color Chips - Add Blue as a Color option for the color swatch

    • 0 Comments
    Sending this in based on some tradeshow feedback. While this would only work for Apex due to the oLED, it could also showup correctly in the Direct Selects on a screen for non-apex console. This could either ripple across all of the Eos software, or just...
  • Flexi state with times and times displayed on channels

    • 2 Comments
    Hi, I wanted to create a live tab view to show only channels with discrete times. If i hit timing display button or about + time, all live tabs are affected, and it's impossible to let just one tab with times displayed on channels. Maybe it could be better...
  • Reference based Groups for Effects

    • 7 Comments
    You can use Groups to define Channels for Effects but this applies them absolutely as channel numbers so if you update a group, the effect will not update to use the new grouping... It'll continue to use Chan 1>10 if you change Group 1 to 1>5...
  • Change multiple levels in an absolute effect proportionally at once (Aka be able to scale an absolute effect like a linear effect)

    • 0 Comments
    So say I’m trying to do a fire intensity flicker effect with absolute effects. I have 8 actions and I set my background as my high point. Every other action is a percentage below that background level. I like this method because it gives me maximum...
  • Parameter Display

    • Under Review on
    • 1 Comment
    Now that the parameter display could be rearranged, is there a purpose for the tile in the bottom left. Next to "Intensity". Could this be populated with "AllNPs"? That way the AllNPs can be a tile even when the CIA is collapsed. Thanks.
  • Absolute intensity effects with a level containing bkgrd to interact with an intensity master cue list in a HTP manner.

    • 0 Comments
    The Goal: To have a group of fixtures controlled by an intensity master cue list fader whilst having the ability to layer on an intensity effect (that oscillates between Full and Bkgrd levels) for that group of fixtures using a submaster and have it...
  • Colour Selector in Magic Sheets

    • 0 Comments
    Hi, It would be awesome to have a colour selector module in magic sheets that can be dragged in. You can set which fixture groups are assigned to each row and which colour palettes on which collums. The colour palettes would match with the individual...
  • Pixel map variable response time

    • 1 Comment
    I would like pixel maps to have a variable response time. Problem: the pixels now respond directly to the content, resulting in pixels snapping on and off giving an extremely busy image, especially with lower resolution pixel maps and more graphical...