Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Moving object is followed by a beam of light..

    • 1 Comment
    Ciao ETC Teams, at moment if i move on Z my truss with moving lights (XYZ Enabled) the light always keeps its aim at the object, very nice feature easily integrated with reality... I'd like to being able to move a scenographic object inside Augument3d...
  • ader acting as an intensity for all bumps

    • 0 Comments
    I would like to have a fader that is a kind of master of all my other faders intensity bumps.(if this fader is at 0% my bumps will shut down my spot, if my fader is at 70% My other bumps will turn on my lights at 70%, Etc...)
  • Event List Status via OSC

    • 0 Comments
    Hey there, I'm building out a BitFocus Companion config on my Stream Deck, and would love to have feedbacks on a few of the buttons show whether an event list has external enabled or disabled upon connection. Is already possible to do via OSC? Right...
  • Manufacture information in Patch and About of a selected fixture

    • 0 Comments
    It would helpful to see the manufacture in Patch additional to Type for the selected channel(s). Same for About.
  • Bring MH gobo icons in to beam palettes

    • 0 Comments
    When you populate beam palettes with gobos from moving heads, can the icons that already exist in the head file be applied to the palette? Automatically or via button somewhere.
  • Add an option to allow cue playback to override whatever is captured in the command line

    • 0 Comments
    I was thinking primarily of a busking scenario where I could use direct selects to select groups and apply palettes but would still want a go command to take me to a known state. Another might be to ensure a blackout is always able to take full control...
  • PSD User data fields

    • 0 Comments
    PSD User data fields would be super useful, sometimes I would like to have a field/column labelled "Trigger" that would tell an operator where a trigger is coming from - OSC, MIDI, GO on Eos, analog input... Other fields could be labelled "Busk", as...
  • suggestion

    • 0 Comments
    i have some Q and suggestion on the magicsheet we can link to color or use color swatch on field like this. i hope to gobo also link or use goboswatch on feild. grand ma layout can do this. and etc also can develop easily.. or already have solution...
  • Resize frames by holding tab and clicking and dragging frame border

    • 1 Comment
    Would be nice if we could resize frames without going into the workspace layout menu. Seems like a silly extra step that should be able to be accomplished by holding tab and clicking and dragging on frame borders or something. I know right now holding...
  • Execute Sub / clear single executes

    • 1 Comment
    I'm sure it was asked before, but still: 1. Let's execute Subs 2. Would be nice to not all macros at once, but rather the chosen one (e.g. execute macro 3 would clear only macro 3).