Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Option to show stage or gate view of shutters in Patch > Augment3d > Shutters

    • Planned for Future on
    • 2 Comments
    E.g. add another button below Angle Home and Thrust Home to swap the view around. For movers this can be done by using a custom shutter order. For conventionals it can currently be done if the unit is flipped, i.e. using a negative X tilt and adding or...
  • cue label

    • Planned for Future on
    • 6 Comments
    There is always a problem with the display of cue label as soon as there is a cue part. See screenshot
  • Warning when changes will not be saved

    • Under Review on
    • 0 Comments
    The console will save in esf and esf2 modes even though changes have been made to A3D. If it is saving in one of those modes, it should issue a warning similar to the one you get when you try to load a show file and haven't saved changes. This is only...
  • Lock the Softkey Options in the lower right hand corner of the screen.

    • 0 Comments
    The Softkey positions on the lower right side of the screen should always be in the same locations regardless of what you are intending to modify. It is frustrating when the options switch to different locations on the Softkeys. For example: By Type moves...
  • Offline mode should not generate any output (OSC)

    • 6 Comments
    When in offline mode, it should (by default) not output anything, including OSC. I can see how having output would be desirable in many cases while offline programming, controlling integrations with third party, etc., however it seems unsafe and unexpected...
  • Номер активной страницы фейдера

    • 0 Comments
    Отображение активной страницы фейдеров, когда меняешь их с помощью кнопки "page" на вкладке страниц фейдеров. Сейчас там отображается активная страница выбранная в внутри вкладки
  • Номер активной страницы фейдера

    • 0 Comments
    Отображение активной страницы фейдеров, когда меняешь их с помощью кнопки "page" на вкладке страниц фейдеров. Сеййчас там отображается активная страница выбранная в внутри вкладки
  • get previous pending in magic sheet

    • 2 Comments
    hi, everything in the title
  • New fixture profile Robert Juliat- Arthur LED long Throw 800w Followspot

    • 0 Comments
    Hello, can you guys create me a fixture profile for the Robert Juliat- Arthur LED Long Throw 800w Followspot. I will need it before 8/21/2023 if possible. Thank you Dimming Resolutions DMX Only Resolution : 8 Bit --255 steps DMX modes: 1 - 3 - 5...
  • Keyframes vs Cues

    • 0 Comments
    Cue list = Excel spreadsheet Cue = effects behavior after Cue = command to go to a specific snapshot at a specific rate Visual lighting sequencer = video editing for light design Keyframe = effects behavior before Keyframe = snapshot Historical...