Scenic Element Movable Channel XYZ Values Sticking

I have a couple Scenic Element (Movable) that are nested within a Node along with other model elements. At random intervals, those channels will get X,Y,Z Position and/or Rotation values locked in with them rather than returning to 0,0,0. I have other nested elements that do not experience this issue at all. Is anyone else experiencing this? Is it expected behavior or a known bug? Any help would be greatly appreciated.