Scenic Element Movable Channel XYZ Values Sticking

I have a couple Scenic Element (Movable) that are nested within a Node along with other model elements. At random intervals, those channels will get X,Y,Z Position and/or Rotation values locked in with them rather than returning to 0,0,0. I have other nested elements that do not experience this issue at all. Is anyone else experiencing this? Is it expected behavior or a known bug? Any help would be greatly appreciated.

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  • When you say "those channels will get values locked", what exactly do you mean?

    is the discrepancy between A3D and Live in that they don't show the same position, or is the discrepancy that A3D and Live agree, but both of them don't behave the way you'd expect?

    Value source from cue, cue runs, but display still shows unchanged values? Or are you changing manually? If values from cue, what happens if you change the XYZ values manually?

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  • When you say "those channels will get values locked", what exactly do you mean?

    is the discrepancy between A3D and Live in that they don't show the same position, or is the discrepancy that A3D and Live agree, but both of them don't behave the way you'd expect?

    Value source from cue, cue runs, but display still shows unchanged values? Or are you changing manually? If values from cue, what happens if you change the XYZ values manually?

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