Moving lights in augment3d not reflecting real space.

Hi team,

I have a bunch of moving heads which, when loaded into A3D and put in to a FP do reflect real space or the other way around. 

Example MH6 in FP that is in an XX formation on stage. has the fixtures pointing all over the place, or if I set in a FP in the real space sent the positions in all random directions. 

What I have done is set the XYZ axis in the setting line at 0,0,0. Then set the lighting bars at the correct Y and Z values (measured) and then the X values -x thru x  at the measured positions.

I even tried to do FPE but that failed so badly I had to laugh.  I have tried rotating the fixtures in A3D and they look good for one FP but then for the others not good at all.

Fixtures are: Chauvet R1 Spot, Martin Rush MH6 and Martin rush MH7 (these seem to be not far out). 

What can I do about or have I missed something? 

I work in another venue that has EK K smart, Clay Packy Axcor 300 and Silverstar Pluto2000's and they appear to be 95% accurate.

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