Moving lights in augment3d not reflecting real space.

Hi team,

I have a bunch of moving heads which, when loaded into A3D and put in to a FP do reflect real space or the other way around. 

Example MH6 in FP that is in an XX formation on stage. has the fixtures pointing all over the place, or if I set in a FP in the real space sent the positions in all random directions. 

What I have done is set the XYZ axis in the setting line at 0,0,0. Then set the lighting bars at the correct Y and Z values (measured) and then the X values -x thru x  at the measured positions.

I even tried to do FPE but that failed so badly I had to laugh.  I have tried rotating the fixtures in A3D and they look good for one FP but then for the others not good at all.

Fixtures are: Chauvet R1 Spot, Martin Rush MH6 and Martin rush MH7 (these seem to be not far out). 

What can I do about or have I missed something? 

I work in another venue that has EK K smart, Clay Packy Axcor 300 and Silverstar Pluto2000's and they appear to be 95% accurate.

Parents
  • Well I had time at the venue when we were dark. What I ended up doing was observing what happens when pan and tilting  and taking notice what happened in A3d. Once I worked out where my problems were I modified the fixture profiles in patch to correct the way the fixtures were using the DMX data. Even on the Ksmart lights the zoom is reversed from ETC so fixed that while I was there. I now have a workable (not 100% accurate but close) I also had to rotate one fixture type in A3d. So there you have it. A little time and all is good.

    Thanks for the help

Reply
  • Well I had time at the venue when we were dark. What I ended up doing was observing what happens when pan and tilting  and taking notice what happened in A3d. Once I worked out where my problems were I modified the fixture profiles in patch to correct the way the fixtures were using the DMX data. Even on the Ksmart lights the zoom is reversed from ETC so fixed that while I was there. I now have a workable (not 100% accurate but close) I also had to rotate one fixture type in A3d. So there you have it. A little time and all is good.

    Thanks for the help

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