Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Submaster Usage Query in About

    • 2 Comments
    Can we add the ability to use the About menu to view the usage of a submaster/view which cues execute the submaster, just as you can with channels, presets or effects?
  • During FPE, you should be able to lock and XYZ position OR maintain it among a group of fixtures

    • 0 Comments
    Finally trying out FPE in the real world. It's a very large space so the margin of error is very high making it not a great test case and sending my lights all over the place. I know FPE is still very much a "in theory" process as it becomes refined....
  • A3d Scanner App

    • 0 Comments
    Hi, first of all: The app is great! However, I already had the following three wishes: 1. It would be great if models created in the app could be further edited or expanded. 2. It would be nice if you had the option to mark the "Focus Palettes...
  • A “Raw Output” Flexi State for Tombstones and Setting for Magic Sheet Channels Objects

    • 0 Comments
    A flexi state that shows actual output from channels in tombstone view and ability to show actual output on magic sheet channel objects. This would show what parked channels are outputting, what channels are actually outputting when a proportion is applied...
  • Select All Effects Softkey In ESD

    • 0 Comments
    Hey guys, I like using the ESD for editing effects in live, but if I have several effects running at once and I type [effect] on the command line there’s no easy was to select all live effects at once. Instead I have to type in the number of every...
  • Create Magic Sheet from address locations tool (so we can see desk channel AND pixel map output in magic sheets automatically)

    • 0 Comments
    I used the Augment3d "Create Magic Sheet From Channel Locations" tool and made a magic sheet from my Augment3d file. I have a grid of fixtures that were set up to channels in the magic sheet. Since magic sheets cant see overall output without being connected...
  • Manual Effect Data - Manual Channels Flag

    • Planned for Future on
    • 2 Comments
    Having an effect on a channel that is manual I think should post a "Manual Channels" flag in the live display. This includes manual data in the Effect Status Display. Thanks!
  • Effect on Parent or Cells attribute

    • 0 Comments
    While there are ways to get this result it would be nice if Effects could have an attribute toggle to only apply the effect onto the Channel selection Fixture Parent only, or onto the Channel selection Fixture Cells only. Default behavior would be current...
  • Fade Area at the edge of Zones in Augment3d

    • 2 Comments
    A 'fade out area' for Augment3d-Zones would be great. You could set it to a specific distance, so a beam that touches the zone fades from it's current intensity to zero as it moves further into the zone.
  • Add "Field Angle" as an MVR option

    • 0 Comments
    When importing from an MVR file (specifically from Vectorworks) you are locked into Beam Angle as the field that aligns to the Augment3d Beam Angle. But in Vectorworks language, that should really be field angle. Would love the option to choose either...