Multipart Cues

What are the benefits of a multipart cue as opposed to two or more normal cues carrying out the same functions?

Going back to an earlier post asking how to zero ML intensity while moving but restore on stop. Would a multipart cue be more suitable? 

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  • Wuz - any chance you could make this two picutres is there? I'm having trouble reading the smaller text. From what I can see this looks like a Multipart cue and I'd like to see the detials to compare with the Follow cue idea from Cody.

  • Don't worry about new pics - I managed to read it and put it in a spreadsheet for my desk notes.

    This is what I think I see happening;

    Cue 1 is a regular cue with some dimmers set and our ML Int at 60 with a focus set by CT (Is that a FP?)

    Cue 2 last 5 seconds and sets up a 'Forward' F2.6. Is this 2.6 secs or ref to a cue 2.6?

    P1 of 2 Apart from some dimmer changes we see our ML go to zero and the focus changes to TB

    P2 of 2 Say the Movers fade out. But didn't this happen above?

    P3 of 2 Now the movers move! Again see P1.

    2.1 in this new cue (nothing to do with cue 2 above) the ML's intensity is set back up.

    But - if the Fw/Hg F2.6 was ref to a cue 2.6 this would jump 2.1?

    I suspect this is not perhaps the way things were entered but merely the way the spread sheet is showing us what happens. Clearly I have to learn how to plug this stuff in and get down to some serious reading here. 

  • Click on image. Right click. Select "View image". . . . That will make it full screen w/ zoom.

    In a multipart Q, grey items change in a different Part.

    Q2 P1

    • Channels: 31 + 36 + 51 + 56 + 411
    • fades the conventionals in 5 seconds.
    • No action on the moving lights in this Part.

    Q2 P2

    • Channels: 601 - Intensity
    • Fades the movers to 0 in 2.4 seconds

    Q2 P3

    • Channels: 601 - Focus + Colour + Beam
    • Delays 2.6 seconds so the movers can fade out in Q2P2.    (should be 2.4 seconds)
    • Focus, Colour, and Beam move in 0 seconds.

    Q2.1

    • Channels: 601 - Intensity
    • Auto-follows Q2
    • Fades in movers in 2.4 seconds

    Total time to complete Q2 + Q2.1 = 5.0 seconds.

    Does that help?

  • Oh yes it does, indeed.Thank you for going to all that trouble. All cut'n pasted into my notes, Today I was able to record a simple Follow, a Hang and a simple Multipart so the bits are coming together. With your notes I reckon I should have this  under control very soon now.

  • In Q2 P2 how was that delay of 2.6 and then the moves are to occur in 0 secs made? I'm finding a lot on Delay but mainly for Fanning where an incremental delay occurs. Still can't see where/how we say, once delay is complete then execute in 0 time.

  • Delay and Time are hard keys right next to the Shift key. You can apply both of them to a cue, or a part of a cue, or to specific channels/parameters for discrete timing. Syntax here would be Cue 2 Part 3 Delay 2.6 Time 0, though the order of applying a delay or a time to a cue doesn’t matter, and they can also be separate commands.

  • I've used the 'Time' before but wasn't sure how to wrap up it and the delay. Or if the zero execute meant cue time. I left early today to settle in for a good session to crack this stuff. We received 6 MLs this am. 4 of them have problems with their menus!!!

  • Cody. I spent hours and finally got a blind spreadsheet to look just like yours. But when I tried to reprodue it things went downhill! I am not sure of the order of things. After writing a start cue Q1 do I then make the End Result cue Q2.1 and then select parts of it to go into MPQ2 parts? I'm sure this is one of those things when  I get it I'm going ot wonder how I made it so diffiult.

    Interestigly I was in the booth this am with a very smart guy who is new to the board and he observed the ML moving between cues and asked me how to get rid of it,. When I told him a needed a MPQ and a Follow he commented that as this seemed a pretty common task (turn off light, move, turn on light) he was surprised there was not a much simpler way to do it. I actually dread having to go thorugh all this with the guys who will be putting the cues in place for the show.

  • you don't *need* part cues to do this. you can have cues 1, 2 and 3. cue 1: ML is on on position A, cue 2: ML is off (fades to 0 while still on position A), cue 3: fades in on position B. to make the ML pre-position automatically you can use the automark function of the console.

    the parts come into play when you want to manage timing because the ML that needs to be faded out to re-position should fade out faster than the rest of the cue. as someone else has mentioned parts are a way for data managment. you can use them, you most certainly don't need to use them. neither do you have to use the follow. of yourse you can manually press Go

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  • you don't *need* part cues to do this. you can have cues 1, 2 and 3. cue 1: ML is on on position A, cue 2: ML is off (fades to 0 while still on position A), cue 3: fades in on position B. to make the ML pre-position automatically you can use the automark function of the console.

    the parts come into play when you want to manage timing because the ML that needs to be faded out to re-position should fade out faster than the rest of the cue. as someone else has mentioned parts are a way for data managment. you can use them, you most certainly don't need to use them. neither do you have to use the follow. of yourse you can manually press Go

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