Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Art-Net input in Show Control

    • 0 Comments
    What is possible with sACN in Show Control should be possible with Art-Net too.
  • Macro Display OSC

    • 1 Comment
    I would like the macro display have an outbound OSC argument assigned to it. I think it would really be helpful put on an OSC display panel what the macro display is actaully doing. It can be similar in nature to the cmd display, with its own argument...
  • Make fully customizable fixture build names sequence etc.

    • 0 Comments
    Alot of the time fixtures don't exist from film world. And being forced to select from default lists adds time to build your own. Please give us a blank slate. We add name sequence and limits ranges etc. So we know what we are controlling.
  • Fixture profiles

    • 4 Comments
    I stumbled upon a way to remove unwanted extra parameters from a fixture profile, by reusing a parameter that is already in use, but this seems to be both clunky and somewhat hit & miss. Unless I'm overlooking something can there be an additional tool...
  • Warning when changes will not be saved

    • Under Review on
    • 0 Comments
    The console will save in esf and esf2 modes even though changes have been made to A3D. If it is saving in one of those modes, it should issue a warning similar to the one you get when you try to load a show file and haven't saved changes. This is only...
  • [+] and [-] should work with submasters

    • 1 Comment
    [Sub] x [at] [+] 1 should add 10% to Submaster x. [Sub] x [at] [-] 1 should subtract 10% from Submaster x. Typing these commands results in a syntax error and then the value of the sub going to 10%.
  • Random Cues

    • 0 Comments
    Hello, I have recently come across a great work around to execute Random Cues from a given Cue List. The method utilizes Show Control and Internal sACN Triggers that are linked to dummy channels. When a random step effect is applied to these channels...
  • RAL Catalog in Color Picker

    • 0 Comments
    That would be great if we can add RAL catalog in color picker. You can choose not only Lee or Rosco, but also RAL colors.
  • User Delegations in Eos Family

    • 2 Comments
    Hey there! I am a 15 year old Lighting Programmer, everyday, I am learning something new, and I have learned more recently about unwanted changes to an Augment3d model and cue lists. Currently, our high school is doing a theatre production and we had...
  • Lights turned on in live, should not also be on when you switch to edit mode

    • 2 Comments
    Maybe I'm misunderstanding the logic here, but it seems like you can turn lights on in Edit mode but only to focus them, like a kind of highlight. Edit mode is all about editing the geometry of the space, and a light on in Edit mode isn't really on in...